![]() The tank with the better gun or thicker armor will quickly splatter the smaller tank, using coordinated attacks and flanking is crucial, especially for Allied tanks. Armor combat is a much more dangerous game. Not just because one squad is "elite" and yours aren't. Redesigned Combat: Infantry is a game of tactics, you stand a fair chance of countering any other squad under the right circumstances. No faction will be left out entirely in a certain playstyle, such as defense, or tank combat, but neither do they all function the same. New Units: More units available such as the 3.7cm Pak 36, or the Bazooka-wielding Anti-Tank Squad for Americans. Automatic weapons can tear through multiple targets, artillery can pulverize multiple squads if left unchecked. Anything and everything has a potential chance to kill if used correctly. So what is Speahead.? People die faster than Relic can break our mod :DÄeadlier Weapons: Greatly increased weapon damage and range across the board. Basic infantry now construct cheaper, less durable slit trenches (coh1 model). Upgrade for cheaper Grens, Volks, and Pioneres in Tier 3 tank building. MG34/42 vehicle variants increased burst durations. ![]() Crewed weapons (not the crew) have less HP = more chance of them getting destroyed, and being a lot easier to hit.
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